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A Busy Weekend


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Cinema 4D is a good choice. I used to use Maya and 3DS Max to make 3d static meshes for video games. The good thing about Cinema 4D is the ease of use - It is so much more intuitive and you can get amazing results fast! The new 'Motion tracker' in Cinema 4D is awesome!

 

This is some of my friend Anths' Maya / mental ray work check it out: http://www.youtube.com/watch?v=HQ8doo_6eGU&list=UUcxy6mRUk_JDY804sidJhqA    

 

A great site for learning 3d modelling for free is 3dbuzz. I've used that site for years, learning game design and 3D modelling and animation.

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Cinema 4D is a good choice. I used to use Maya and 3DS Max to make 3d static meshes for video games. The good thing about Cinema 4D is the ease of use - It is so much more intuitive and you can get amazing results fast! The new 'Motion tracker' in Cinema 4D is awesome!

 

This is some of my friend Anths' Maya / mental ray work check it out: http://www.youtube.com/watch?v=HQ8doo_6eGU&list=UUcxy6mRUk_JDY804sidJhqA    

 

A great site for learning 3d modelling for free is 3dbuzz. I've used that site for years, learning game design and 3D modelling and animation.

 

From what I understand 3ds Max is the best but they don't have a mac version. Cinema 4d works on a mac but I have to be honest, I cannot justify the $3600 price tag. So the trial will run out on me soon (I didnt realise how damn expensive it was). 

 

My son is studying to be a graphic artist and has just told me about Blender which is FREE - I like the sound of "free", it is more justifiable to the wife :D

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Yes, Cinema 4D is very expensive. It seems that most of the TV adds you see these days has been done in cinema 4D, obviously a lot of film work too. But the real top end 3D stuff generally relies on custom built plugins.  

 

Blender is actually good.. I tried it a good 10 years ago now, and it was pretty good then. You could look into Zee Brush too - That seems to have the edge on popularity over Blender these days. It also has a lot of tutorials online! 

 

Yes Anth actually got permission off Disney to use the soundtrack in his animation too.. Its a joy to behold to see the speed he works at in Maya. He used to live up the road from me, but he's living in the west country now working for Sony entertainment. If you've ever seen the film 'Sunshine'. he done the 3D overlays and matte stuff in that film, from when he worked for a company called Mere Mortals here in Newcastle.  

 

3D modelling is also very rewarding. Getting a foot in the door now, will line you up nicely for when the tech is here for 3D printing such things. I don't think it's too far in the future :) 

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Yep! it is very powerful. With 12 there was a lot of tinkering I could do to the software itself, then they did a mainly graphic interface and I started doing other things so I lost track. In my area it is mostly used for architecture. Not many industries and/or mechanical occupations around being a "leisure" town mostly.

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Yep! it is very powerful. With 12 there was a lot of tinkering I could do to the software itself, then they did a mainly graphic interface and I started doing other things so I lost track. In my area it is mostly used for architecture. Not many industries and/or mechanical occupations around being a "leisure" town mostly.

 

Well Bob, I have been playing with this all day and I have to say, Blender is amazing! And it's free. Quite how C4d and 3Ds can charge what they do is beyond me when the freeware alternative is so good.

 

It has a higher learning curve than C4D but that's OK - the tutorials on Linda.com are excellent and here we are with my Unitas 6497 pallet fork re-done in Blender:

 

post-1-0-35991800-1416677600_thumb.png

 

Oh this is fun.

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